What It Does

The Room stage is the most complex stage type. It simulates an escape room "chamber" where several puzzles (blocks) must be solved — in any order — before a final exit block is unlocked. Each block is a self-contained sequence of sub-stages (AR scans, narratives, objects obtained, etc.).

Configuration

A new Room stage starts with five blocks: four puzzle blocks and one exit block. Selecting a block in the editor reveals a secondary column where you add sub-stages by clicking Add block puzzle. Blocks cannot contain other Room stages. Each block has a name and image editable from the ⋯ menu.

Randomize block order — Shuffles the block buttons shown to players each session, reducing "follow the crowd" behaviour in group events.

Lock exit block — (Default on) Prevents players from attempting the final exit block until all four puzzle blocks are completed.

Editor Views

Room editor — block overview
Five-block layout: four puzzles + one exit block
Room editor — block selected
Sub-stage sequence shown for a selected block
Room editor — block name/image
Editing a block's name and cover image

Tips

🔐Design each puzzle block to yield one piece of the final code — 4 blocks feeding a 4-digit exit is a classic, satisfying structure.
🎮End each block with an Object Obtained stage, then use a Narrative in the exit block to explain how all the collected items unlock the room.
👥Enable Randomize block order in large simultaneous group sessions — it disperses players across different puzzle points and reduces crowding at "hot spots".